geometry dash hardest level on scratch


2. 21: Stereo Madness (Easy 2*, there's no reason for this to be harder than BoT, Triple Spikes are easy) TOE2 (Demon 14*/Insane 13*): I am personally debating if this should even BE a demon. Back on Track: Easy 2 stars (Would be 1 star if 1 stars wasn't auto) Clubstep (Hard Demon) Jumper Normal* (At first I hated the song, now it's one of my favorites!)10. Stereo madness(Normal),Back on track(Easy),Polargiest(Easy),Dry out(Normal),Base after base(Normal),Can't let go(Harder),Jumper(Hard),Time machine(Harder),Cycles(Insane),xStep(Harder),Clutterfunk(Insane),ToE(Harder). Clutterfunk (Insane) Dry Out: Easy 2 stars (The beat on the upside down part is lit) Electroman Adventures (Insane) Only level I haven't rebeaten since Update 2.1 (95%). Stereo Madness: File:Easy.png 1 star (I mean there's that triple spike at 63%, but you know, it's pretty easy.) hardest geometry dash gasme ever to be made v.2 by wattson3 Geometry Dash v1.5 Levels 7-8 remix by jonsman Geometry Dash v1.5 Levels 7-8 levitating by harclub205

Airborne Robots (3 stars, Normal): Easy level to end off an easy game. 18. Note:I wrote this prior to actually getting good. I beat Clutterfunk in 645 attempts, while Clubstep took me 1000+. 21. Deadlocked I'm good at wave and UFO even if it has moving obj  600+ attempts this hard ship and first ufo part is really hard $ # $ 9. I used to think Clubstep was harder until I tried the two of them in practice mode, and I did less attempts on Clubstep compared to TOE2. 11. 3. Base after base (normal) - not as fast as pg or do 12. Jumper (Hard)
14: xStep (Hard 5*, I beat it in under 20 Attempts without a Practice Run) None of the RobTop levels are any more than Easy Demon in reality. Well Deadlocked has some tricky parts and is actually harder than Electrodynamix (seen as a demon upon release but now seems to be a medium insane) and CLG is listed as "hard". Triple Spikes are EXTREMELY overrated, if you think Triple Spikes are hard good luck getting past the Triple Speed Wave that changes gravity at around 15% in Deadlocked :) Electrodynamix insane/demon (13) - speed portals. I think not. So basically you're saying Deadlocked is as hard as Nine Circles, Supersonic, Deadly Clubstep, etc? Electrodynamix shouldn't be a demon. Geometrical Dominator (Insane)

So, you literally calling Clutterfunk an FLAMING INSANE (geometry dash slang for almost demon)?

Jumper (Hard) 14. The rest is easy as Stereo Madness. Jumper: Hard 4 stars (learn the upside down ship, and this level will be a breeze) - Duration: 4:36. 8. Can somebody explain why Electrodynamix is harder than Deadlocked and why Can't Let Go is easier than Theory Of Everything lol. I don't know why people think Clutterfunk is so hard I can do that level in one go. Nock Em: Harder 6 stars (hard spider part and semi-difficult transitions) Back on Track easy (1) - the 10% jump pad trolls are the only thing I hate about this level, other than that no triple spikes. 19. I know it's WAY HARDER than the other insane levels,but maybe you're overrating it a bit? What do you think the order is from the easiest to hardest. 6. Clubstep (10 stars, Demon): Hard until you beat it.

In my opinion, the levels should be rated as follows: Jumper (I mean, when you were a still a noob, this was pretty tricky)I think Blast Processing and Gometrical Dominator should be Insane.ToE 2 is much harder than clubstep! 7. Time Machine (Insane) Electrodynamix - Definitely challenging enough for me to consider it a demon. Press Start: Normal 3 stars (you need to get used to the new camera controls) The 80% mini-cube... Timings, guys, timings, that's how you'll pass it. I used to do my levels in order but after getting to Clubstep (which I'm on 29% currently) I skipped this and completed Blast Processing and Geometrical Dominator For me if I got to choose what to rate each level, I'd do. I HAVE beat clutterfunk, and i'm saying that it's pretty easy, and people overrate it a lot. Can't let go (Harder) 1. Clubstep tight ship spaces. Airborne Robots normal (4) - if you know how the ball works it's easy Electrodynamix overall here because I'm good at high speeds and ships aren't that tight. Toe 2 the ship at 80% screws me up and the ball screws me up but this got past deadlocked by a nanometre.

TERRIBLE!I STILL LOSE ON THEM EVEN THOUGH I PASSED THIS LEVEL 3 TIMES!!!!!2. Deadlocked should be insane demon! GD Demon Levels--Welcome to the GD demon levels studio!

16. EDIT 1: I've now beaten xStep with 30 attempts and Jumper with 18 attempts, and I also beat Fingerdash with 38 attempts. Clubstep-ToE2-Deadlocked, because it's what the game gave to me :), but I still can't decide which, clubstep or ToE2, is harder.Deadlock is, WITHOUT ANY DOUBT, the hardest, and I don't know what is wrong with anyone who completed THIS level and says that Clubstep or ToE2 are harder,and worse, couldn't complete them. Clutterfunk (Insane) Polargeist (normal) - rocket parts and coins are annoying In my opinion, the ship sections really require skills from the player.4.

18: Polargeist (Normal 3*, if that last coin was easier to obtain this would be rated Easy 2*) Easy coins + easy end = GG. Like, the UFO parts are the only parts that are hard for noobs. Theory Of Everything. Time Machine (Insane) 5. Then we have electromanAdventures(Insane),Clubstep(Demon),Electrodynamix(Insane),Hexagon force(Demon),Blast processing(Hard),ToE2(Demon),Geometrical Dominator(Insane),Deadlocked(Demon),Fingerdash(Insane). Deadlocked (demon) - very confusing, fast paced and moving objects just throws you completely off Deadlocked (because it's pretty obvious, I won't be making Back On Track jokes today, and I mean, just look at it. Here's my list (easiest to hardest, using the online level rating system) The 2 practice sessions had a total attempt count of 26. Electroman Adventures - Harder (I think it was fine before they changed the difficulty) Dry Out (Medium) 14. xStep - Harder (also pretty easy, IDK why it's Insane) 12.

XStep (6 stars, Harder): Introduction to blue jump pads sure was annyoing. 20. Geometrical Dominator Hard (Hard, but not harder)15.

2. Dry Out (Medium) Fingerdash: Insane 8 stars (Wave part is very tough, and the spider parts require some timing)

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